Editors Prof.Minhua Ma, Art, Design and Architecture, University of Huddersfield, UK; Dr. Andreas Oikonomou, School of Science and Technology, Nottingham Trent University, UK and Prof. Lakhmi Jain, University of South Australia, School of Engineering, Australia, have issued this week a “Call for Chapters” for the second volume of Serious Games and Edutainment Applications published in 2011.
Following the success of the first volume,
which has been heavily downloaded (over 28k downloads), the second volume
offers an insightful introduction to the recent development and applications of
video games technologies including virtual and augmented reality in educational
settings, with cutting edge academic research and industry updates which will
inform readers current and future advances in the area.
This book is suitable for researchers,
postgraduate students, educators who are interested in using "Serious Games" for
training and educational purposes, and software developers who are trying to
gain a thorough understanding of issues of applying gaming technology into
training and educational settings and share their experience in design,
development, and adapting games for education and training purposes.
Recommended topics include, among others,
Game-based learning (educational and psychological grounds for teaching and
learning with games; use of off-the-shelf games in education; custom-made games
in all levels of education; exploratory learning in single player games; social
learning in multiplayer games; case studies; HCI in edutainment applications:
Virtual Reality, Augmented Reality; game design principles for educational
games and future trends of serious games in education
Editing, Development and Publishing Processes
All chapters must be original, of high quality
and of approximately 15-25 pages in length at the publication stage. All
submissions will be refereed through a double-blind peer review process.
Submitted chapters should not have been
previously published nor be currently under consideration for publication
elsewhere. Papers which have appeared previously in conference
proceedings or journals may be submitted to this book, only if they are
substantially revised with at least 40% new material.
Chapter proposals are due by 18 Nov
2015. Authors are invited to submit a one page summary of their proposed
chapters as well as 5 lines short bio of each author for the possible inclusion
in the book. Submission and peer review will be managed through EasyChair.
Please submit your chapter proposal online at https://easychair.org/conferences/?conf=sgedu2016.
The
editorial team may be contacted via Professor Minhua Eunice Ma, Professor of
Digital Media and Games, Art, Design and Architecture, University of
Huddersfield, UK: (+44) 01484 47 3114 |