Far-Plane: Beyond
Boundaries, by Triad
Interactive Media, is a role-playing Serious Game designed to introduce the
Center for Creative Leadership’s Boundary Spanning Leadership model to
high school age students across the globe.
Triad worked with the Center for Creative
Leadership (a top 10 ranked global leadership company) to adapt a proven
leadership model, Beyond Boundaries, to an online Serious Game designed for
scalability and peer to peer learning.
Planned as a 3-part Serious Game series, its first
game Far-Plane: Beyond Boundaries, Series 1: Managing Boundaries was tested
with High School Students in the U.S., Belgium, and the Caribbean last year.
Designed to improve players’ leadership and
communication skills, the game engages players through geo-political crisis scenarios.
The implicit in-game learning experience is augmented with activities that
provide explicit instruction in the leadership model.
Far-Plane:
Beyond Boundaries provides an innovative and unique approach to
youth leadership education by adapting a proven research-based leadership model
to an online interactive game environment.
Set on a resource-starved planet torn among warring factions, players navigate complex political environments and build strategic alliances to save the world.
Set on a resource-starved planet torn among warring factions, players navigate complex political environments and build strategic alliances to save the world.
The core challenge of Far-Plane is to
develop an alliance among disparate characters with conflicting motivations and
objectives and foster collaboration to successfully complete a series of quests
and ultimately save the world from ecological disaster.
Players
must assess individual characters’ core interests on both macro and micro levels,
evaluate whether these interests align with their own and decide if an alliance
can help achieve the ultimate objective: a successful mission to save the planet.
Within
Far-Plane, all player decisions are captured in a database that sits
securely behind the product, with scoring tied to optimal choices as defined by
the Center for Creative Leadership’s rubric/algorithm for best in game decisions.
Learners can see a log of their performance results and in-game decisions alongside
the results of their peers via a performance dashboard. This information can be
used for learners to gauge their choices against their peers’ choices and see where
their decisions lie within the optimal spectrum.
The
goal of the game is to develop leadership and critical thinking skills in
accordance with the Center for Creative Leadership’s Boundary-Spanning
Leadership model. These skills enhance real-world leadership and
relationship-building skills, making smarter, more thoughtful individuals who
are better equipped for success in a rapidly changing global society.