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Far-Plane: Beyond Boundaries By Triad, Serious Games Building Strategic Alliances


Far-Plane: Beyond Boundaries, by Triad Interactive Media, is a role-playing Serious Game designed to introduce the Center for Creative Leadership’s Boundary Spanning Leadership model to high school age students across the globe.

Triad worked with the Center for Creative Leadership (a top 10 ranked global leadership company) to adapt a proven leadership model, Beyond Boundaries, to an online Serious Game designed for scalability and peer to peer learning.

Planned as a 3-part Serious Game series, its first game Far-Plane: Beyond Boundaries, Series 1: Managing Boundaries was tested with High School Students in the U.S., Belgium, and the Caribbean last year.

Designed to improve players’ leadership and communication skills, the game engages players through geo-political crisis scenarios. The implicit in-game learning experience is augmented with activities that provide explicit instruction in the leadership model.

Far-Plane: Beyond Boundaries provides an innovative and unique approach to youth leadership education by adapting a proven research-based leadership model to an online interactive game environment.

Set on a resource-starved planet torn among warring factions, players navigate complex political environments and build strategic alliances to save the world.



The core challenge of Far-Plane is to develop an alliance among disparate characters with conflicting motivations and objectives and foster collaboration to successfully complete a series of quests and ultimately save the world from ecological disaster.

Players must assess individual characters’ core interests on both macro and micro levels, evaluate whether these interests align with their own and decide if an alliance can help achieve the ultimate objective: a successful mission to save the planet.

Within Far-Plane, all player decisions are captured in a database that sits securely behind the product, with scoring tied to optimal choices as defined by the Center for Creative Leadership’s rubric/algorithm for best in game decisions. Learners can see a log of their performance results and in-game decisions alongside the results of their peers via a performance dashboard. This information can be used for learners to gauge their choices against their peers’ choices and see where their decisions lie within the optimal spectrum. 


The goal of the game is to develop leadership and critical thinking skills in accordance with the Center for Creative Leadership’s Boundary-Spanning Leadership model. These skills enhance real-world leadership and relationship-building skills, making smarter, more thoughtful individuals who are better equipped for success in a rapidly changing global society.